{"id":8221,"date":"2025-06-09T10:38:45","date_gmt":"2025-06-09T10:38:45","guid":{"rendered":"https:\/\/ceegs2024.uop.gr\/ceegs2024\/?page_id=8221"},"modified":"2025-06-12T10:26:18","modified_gmt":"2025-06-12T10:26:18","slug":"ceegs-2024-selected-proceedings","status":"publish","type":"page","link":"https:\/\/ceegs2024.uop.gr\/ceegs2024\/ceegs-2024-selected-proceedings\/","title":{"rendered":"CEEGS 2024 \u2013 Selected Proceedings"},"content":{"rendered":"<!-- wp:paragraph -->\n<p><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>The following abstracts represent a curated selection of peer-reviewed submissions presented during the CEEGS 2024 conference and workshops in Nafplio, Greece. Based on author consent, these works have been assigned individual DOIs and are now publicly accessible. Each entry showcases the diversity and depth of current research at the intersection of game studies and digital arts.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:html \/-->\n\n<!-- wp:html -->\n<div class=\"row\" style=\"font-size: 1.05rem; margin-bottom: 2.5rem;\">\n  <div class=\"col-lg-6\" style=\"margin-bottom: 2.5rem;\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\" style=\"margin-bottom: 0.5rem;\"><\/i>\n    <h5 class=\"font-weight-bold\">What Went Wrong with \u201cCities: Skylines II\u201d: A Qualitative Analysis of Player Perceptions<\/h5>\n    <p><strong>Author:<\/strong> Dom Ford<br>\n    <strong>Affiliation:<\/strong> ZeMKI, Centre for Media, Communication and Information Research, University of Bremen<\/p>\n    <a href=\"https:\/\/doi.org\/10.26263\/3jdf-ng74\" target=\"_blank\" style=\"color: #4a48c8;\">https:\/\/doi.org\/10.26263\/3jdf-ng74<\/a>\n  <\/div>\n  \n  <div class=\"col-lg-6\" style=\"margin-bottom: 2.5rem;\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\" style=\"margin-bottom: 0.5rem;\"><\/i>\n    <h5 class=\"font-weight-bold\">Games, Capitalism, and Fear<\/h5>\n    <p><strong>Author:<\/strong> Rainforest Scully-Blaker<br>\n    <strong>Affiliation:<\/strong> Tampere University<\/p>\n    <a href=\"https:\/\/doi.org\/10.26263\/4qrv-5k70\" target=\"_blank\" style=\"color: #4a48c8;\">https:\/\/doi.org\/10.26263\/4qrv-5k70<\/a>\n  <\/div>\n<\/div>\n\n<div class=\"row\" style=\"font-size: 1.05rem; margin-bottom: 2.5rem;\">\n  <div class=\"col-lg-6\" style=\"margin-bottom: 2.5rem;\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\" style=\"margin-bottom: 0.5rem;\"><\/i>\n    <h5 class=\"font-weight-bold\">Real-Time Skeleton Tracking for Large-Scale Embodied Interactions in Virtual Environments<\/h5>\n    <p><strong>Authors:<\/strong> Orestis N. Zestas, Anastasios Theodoropoulos, Nikolaos D. Tselikas<br>\n    <strong>Affiliations:<\/strong> University of the Peloponnese, Dept. of Informatics and Telecommunications, Tripoli & Dept. of Performing and Digital Arts, Nafplio<\/p>\n    <a href=\"https:\/\/doi.org\/10.26263\/7kg1-sv56\" target=\"_blank\" style=\"color: #4a48c8;\">https:\/\/doi.org\/10.26263\/7kg1-sv56<\/a>\n  <\/div>\n\n  <div class=\"col-lg-6\" style=\"margin-bottom: 2.5rem;\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\" style=\"margin-bottom: 0.5rem;\"><\/i>\n    <h5 class=\"font-weight-bold\">The Art of Trash in \u201cCyberpunk 2077\u201d<\/h5>\n    <p><strong>Author:<\/strong> Agata Zarzycka<br>\n    <strong>Affiliation:<\/strong> University of Wroc\u0142aw<\/p>\n    <a href=\"https:\/\/doi.org\/10.26263\/33gb-9g75\" target=\"_blank\" style=\"color: #4a48c8;\">https:\/\/doi.org\/10.26263\/33gb-9g75<\/a>\n  <\/div>\n<\/div>\n\n<div class=\"row\" style=\"font-size: 1.05rem; margin-bottom: 2.5rem;\">\n  <div class=\"col-lg-6\" style=\"margin-bottom: 2.5rem;\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\" style=\"margin-bottom: 0.5rem;\"><\/i>\n    <h5 class=\"font-weight-bold\">Prometheus Unbound: Embodied Gaming in a VR Cave Environment<\/h5>\n    <p><strong>Authors:<\/strong> Anastasios Theodoropoulos, Elina Roinioti, Panagiotis Papadopoulos, George Lepouras<br>\n    <strong>Affiliation:<\/strong> University of the Peloponnese, Department of Performing and Digital Arts, HCI-VR Lab<\/p>\n    <a href=\"https:\/\/doi.org\/10.26263\/p7pr-tf04\" target=\"_blank\" style=\"color: #4a48c8;\">https:\/\/doi.org\/10.26263\/p7pr-tf04<\/a>\n  <\/div>\n\n  <div class=\"col-lg-6\" style=\"margin-bottom: 2.5rem;\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\" style=\"margin-bottom: 0.5rem;\"><\/i>\n    <h5 class=\"font-weight-bold\">Problematizing Positive Biopolitics in Digital Games<\/h5>\n    <p><strong>Author:<\/strong> Micha\u0142 K\u0142osi\u0144ski<br>\n    <strong>Affiliation:<\/strong> University of Silesia in Katowice<\/p>\n    <a href=\"https:\/\/doi.org\/10.26263\/1xx3-5279\" target=\"_blank\" style=\"color: #4a48c8;\">https:\/\/doi.org\/10.26263\/1xx3-5279<\/a>\n  <\/div>\n<\/div>\n<!-- \/wp:html -->\n\n<!-- wp:html -->\n<div class=\"row\" style=\"font-size: 1rem; margin-bottom: 2rem;\">\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Playing with Needles: Playful Participation in Online Communities<\/h5>\n    <p>\n      Torill Elvira Mortensen<br>\n      Nord University<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/hw4c-2395\" target=\"_blank\">https:\/\/doi.org\/10.26263\/hw4c-2395<\/a>\n    <\/p>\n  <\/div>\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">\u201cI Can See It in Their Eyes\u201d: Affective Design as a Factor of Meaningful and Performative Gameplay<\/h5>\n    <p>\n      E. Pandia<br>\n      Ph.D candidate at Panteion University of Political and Social Sciences<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/39yr-s039\" target=\"_blank\">https:\/\/doi.org\/10.26263\/39yr-s039<\/a>\n    <\/p>\n  <\/div>\n<\/div>\n\n<div class=\"row\" style=\"font-size: 1rem; margin-bottom: 2rem;\">\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Illegal Loot Box Advertising on Social Media: An Empirical Study Using the Meta and TikTok ad Transparency Repositories<\/h5>\n    <p>\n      Leon Y. Xiao<br>\n      IT University of Copenhagen<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/fv21-4331\" target=\"_blank\">https:\/\/doi.org\/10.26263\/fv21-4331<\/a>\n    <\/p>\n  <\/div>\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Video Game Character Design: From Idea to Creation in the Digital World<\/h5>\n    <p>\n      Demi Proutsou, Anastasios Theodoropoulos<br>\n      University of the Peloponnese [Department of Performing and Digital Arts]<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/yc42-0p82\" target=\"_blank\">https:\/\/doi.org\/10.26263\/yc42-0p82<\/a>\n    <\/p>\n  <\/div>\n<\/div>\n\n<div class=\"row\" style=\"font-size: 1rem; margin-bottom: 2rem;\">\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Polish Romanticism Revisited in \u201cEpopeja\u201d: From Literary Classics to Tabletop RPG<\/h5>\n    <p>\n      Michal Mochocki<br>\n      University of Gdansk<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/614e-w032\" target=\"_blank\">https:\/\/doi.org\/10.26263\/614e-w032<\/a>\n    <\/p>\n  <\/div>\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Empowering Gamers with Hearing Disabilities: The Artistic and Immersive Potential of Accessibility Options<\/h5>\n    <p>\n      Joanna Pigulak<br>\n      Adam Mickiewicz University, Pozna\u0144, Poland<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/xyhc-3k10\" target=\"_blank\">https:\/\/doi.org\/10.26263\/xyhc-3k10<\/a>\n    <\/p>\n  <\/div>\n<\/div>\n\n\n<!-- \/wp:html -->\n\n<!-- wp:html -->\n<div class=\"row\" style=\"font-size: 1rem; margin-bottom: 2rem;\">\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Horror in Pixels: How Ugly Games Generate Fear<\/h5>\n    <p>\n      Eryk Fro\u0144<br>\n      AGH University of Krakow<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/6nqz-hs89\" target=\"_blank\">https:\/\/doi.org\/10.26263\/6nqz-hs89<\/a>\n    <\/p>\n  <\/div>\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Interpersonal Expression of Personality Across Different Game Genres<\/h5>\n    <p>\n      Chrysanthi Patergiannaki, Anastasios Theodoropoulos<br>\n      Theater Educator Primary Education Greece, Department of Performing And Digital Arts, University of the Peloponnese<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/haya-ad88\" target=\"_blank\">https:\/\/doi.org\/10.26263\/haya-ad88<\/a>\n    <\/p>\n  <\/div>\n<\/div>\n\n<div class=\"row\" style=\"font-size: 1rem; margin-bottom: 2rem;\">\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">The \u201cFace\u201d of the Earth: Designing Natural Elements as Characters in Movement Annotation Game<\/h5>\n    <p>\n      Lori Kougioumtzian, Katerina El Raheb, Maria Roussou<br>\n      ATHENA Research Center, University of the Peloponnese, NKUA<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/zqrm-sn22\" target=\"_blank\">https:\/\/doi.org\/10.26263\/zqrm-sn22<\/a>\n    <\/p>\n  <\/div>\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Games and the Performance of Multi-Layered Identities<\/h5>\n    <p>\n      Alison J. Croasdale<br>\n      University College London (UCL)<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/f6xw-3508\" target=\"_blank\">https:\/\/doi.org\/10.26263\/f6xw-3508<\/a>\n    <\/p>\n  <\/div>\n<\/div>\n\n<div class=\"row\" style=\"font-size: 1rem; margin-bottom: 2rem;\">\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">DinoAI: An Interactive Self-Playing Retro Game\/Display for Exploring Machine Learning Concepts<\/h5>\n    <p>\n      Charis Kotsiopoulos, Nikos Dimitrakopoulos, Christos Tryfonopoulos<br>\n      Department of Informatics and Telecommunications, University of the Peloponnese<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/bjj7-k279\" target=\"_blank\">https:\/\/doi.org\/10.26263\/bjj7-k279<\/a>\n    <\/p>\n  <\/div>\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Using Machine Learning for Facial Emotion Expressiveness Rating of Actors<\/h5>\n    <p>\n      George Xyrafis, Anastasios Theodoropoulos, Christos Tryfonopoulos<br>\n      Department of Informatics and Telecommunications & Department of Performing and Digital Arts, University of the Peloponnese<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/m8d0-tj69\" target=\"_blank\">https:\/\/doi.org\/10.26263\/m8d0-tj69<\/a>\n    <\/p>\n  <\/div>\n<\/div>\n\n<!-- \/wp:html -->\n\n<!-- wp:html -->\n<div class=\"row\" style=\"font-size: 1rem; margin-bottom: 2rem;\">\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Performing the Mundane: Theatrical Dimensions of Everyday Life in \"The Sims 4\"<\/h5>\n    <p>\n      Morgan Yu Hao<br>\n      City University of Hong Kong<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/bk64-hf52\" target=\"_blank\">https:\/\/doi.org\/10.26263\/bk64-hf52<\/a>\n    <\/p>\n  <\/div>\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Exploring Immersion in Video Game Modding: On Modders\u2019 Strategies for Crafting Immersive Experiences<\/h5>\n    <p>\n      Micha\u0142 Mr\u00f3z<br>\n      The Institute of Film, Media and Audiovisual Arts, Adam Mickiewicz University, Pozna\u0144<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/4h86-7z63\" target=\"_blank\">https:\/\/doi.org\/10.26263\/4h86-7z63<\/a>\n    <\/p>\n  <\/div>\n<\/div>\n\n<div class=\"row\" style=\"font-size: 1rem; margin-bottom: 2rem;\">\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Motherhood in Motion: Play, Performativity, and Aesthetics in \u201cMonument Valley 2\u201d<\/h5>\n    <p>\n      Zs\u00f3fia Orosz-R\u00e9ti<br>\n      University of Debrecen<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/kbd2-wy39\" target=\"_blank\">https:\/\/doi.org\/10.26263\/kbd2-wy39<\/a>\n    <\/p>\n  <\/div>\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">The Participant as Performing Audience: Discussing Participation in Games, Participatory Performance and Interactive Art<\/h5>\n    <p>\n      Romi Sofia Abatangelo<br>\n      University of Malta<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/awej-sv57\" target=\"_blank\">https:\/\/doi.org\/10.26263\/awej-sv57<\/a>\n    <\/p>\n  <\/div>\n<\/div>\n\n<div class=\"row\" style=\"font-size: 1rem; margin-bottom: 2rem;\">\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Embodied Representations in Games: An Analysis of Avatar Form and Movement for the Design of Immersive Experiences<\/h5>\n    <p>\n      Chrissa Papasarantou, Charalampos Rizopoulos<br>\n      Department of Architecture, University of Thessaly; EDUMOTIVA; Department of Digital Arts and Cinema, NKUA<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/fnqz-nx38\" target=\"_blank\">https:\/\/doi.org\/10.26263\/fnqz-nx38<\/a>\n    <\/p>\n  <\/div>\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Non-Domination Power and Player Agency in Ecogames: Conceptualizing Democratic Agency<\/h5>\n    <p>\n      Gabriela \u0160tvrt\u0148ov\u00e1, Filip Hauer<br>\n      Academy of Fine Arts in Prague<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/5r92-a547\" target=\"_blank\">https:\/\/doi.org\/10.26263\/5r92-a547<\/a>\n    <\/p>\n  <\/div>\n<\/div>\n\n<!-- \/wp:html -->\n\n<!-- wp:html -->\n<div class=\"row\" style=\"font-size: 1rem; margin-bottom: 2rem;\">\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Efficient Machines of Anti-Profit: Going Against the Flow with The Games \u201cInscryption\u201d and \u201cTo Build a Better Mousetrap\u201d<\/h5>\n    <p>\n      Zach Cohen<br>\n      Shenkar School of Engineering, Design and Art<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/72qk-qc98\" target=\"_blank\">https:\/\/doi.org\/10.26263\/72qk-qc98<\/a>\n    <\/p>\n  <\/div>\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Body Signals as Digital Narratives: From Social Issues to Digital Characters<\/h5>\n    <p>\n      Vilelmini Kalampratsidou, Katerina El Raheb<br>\n      Department of Performing and Digital Arts, University of the Peloponnese<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/mraf-sr80\" target=\"_blank\">https:\/\/doi.org\/10.26263\/mraf-sr80<\/a>\n    <\/p>\n  <\/div>\n<\/div>\n\n<div class=\"row\" style=\"font-size: 1rem; margin-bottom: 2rem;\">\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">\u201cMaid of Sker\u201d and the Folklore of Wales<\/h5>\n    <p>\n      Carol Ditner-Wilson<br>\n      Independent Researcher, Canada<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/q63w-0992\" target=\"_blank\">https:\/\/doi.org\/10.26263\/q63w-0992<\/a>\n    <\/p>\n  <\/div>\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Forever in the Middle? A Study of the Danish Game Industry<\/h5>\n    <p>\n      Jesper Juul, Emil Emil Lundedal Hammar<br>\n      Royal Danish Academy<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/hcdm-q961\" target=\"_blank\">https:\/\/doi.org\/10.26263\/hcdm-q961<\/a>\n    <\/p>\n  <\/div>\n<\/div>\n\n<div class=\"row\" style=\"font-size: 1rem; margin-bottom: 2rem;\">\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">IT\u2019S NOT JUST A PLATFORM GAME, IT\u2019S AN ADVENTURE: The European Invention of the Action-Adventure Game 1983\u20131990<\/h5>\n    <p>\n      Jesper Juul<br>\n      Royal Danish Academy<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/88h0-kb33\" target=\"_blank\">https:\/\/doi.org\/10.26263\/88h0-kb33<\/a>\n    <\/p>\n  <\/div>\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Playfully Perilous: Permadeath Streams of \u201cThe Last of Us: Part II\u201d as a Dynamic Playground<\/h5>\n    <p>\n      Adrienne Domasin<br>\n      Independent Scholar<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/1q26-1961\" target=\"_blank\">https:\/\/doi.org\/10.26263\/1q26-1961<\/a>\n    <\/p>\n  <\/div>\n<\/div>\n\n<div class=\"row\" style=\"font-size: 1rem; margin-bottom: 2rem;\">\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Editorial: Performing Personality in Game Characters and Digital Narrative<\/h5>\n    <p>\n      Anastasios Theodoropoulos, Katerina El Raheb, Panagiotis Kyriakoulakos, Lori Kougioumtzian, Vilelmini Kalampratsidou, Giorgos Nikopoulos, Marina Stergiou, Dimitris Baltas, Anthie Kolokotroni, Katerina Malisova, Spyros Vosinakis, Ioannis Zannos<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/g9gn-w820\" target=\"_blank\">https:\/\/doi.org\/10.26263\/g9gn-w820<\/a>\n    <\/p>\n  <\/div>\n  <div class=\"col-lg-6\">\n    <i class=\"fa fa-book fa-2x deep-purple-text\"><\/i>\n    <h5 class=\"font-weight-bold\">Editorial \u2013 CEEGS 2024: Reimagining Games, Art, and Performativity<\/h5>\n    <p>\n      Anastasios Theodoropoulos, Elina Roinioti<br>\n      <a href=\"https:\/\/doi.org\/10.26263\/gjd7-6802\" target=\"_blank\">https:\/\/doi.org\/10.26263\/gjd7-6802<\/a>\n    <\/p>\n  <\/div>\n<\/div>\n\n<!-- \/wp:html -->","protected":false},"excerpt":{"rendered":"<p>The following abstracts represent a curated selection of peer-reviewed submissions presented during the CEEGS 2024 conference and workshops in Nafplio, Greece. Based on author consent, these works have been assigned individual DOIs and are now publicly accessible. Each entry showcases the diversity and depth of current research at the intersection of game studies and digital [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"folder":[],"class_list":["post-8221","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/ceegs2024.uop.gr\/ceegs2024\/wp-json\/wp\/v2\/pages\/8221","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ceegs2024.uop.gr\/ceegs2024\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/ceegs2024.uop.gr\/ceegs2024\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/ceegs2024.uop.gr\/ceegs2024\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ceegs2024.uop.gr\/ceegs2024\/wp-json\/wp\/v2\/comments?post=8221"}],"version-history":[{"count":15,"href":"https:\/\/ceegs2024.uop.gr\/ceegs2024\/wp-json\/wp\/v2\/pages\/8221\/revisions"}],"predecessor-version":[{"id":8260,"href":"https:\/\/ceegs2024.uop.gr\/ceegs2024\/wp-json\/wp\/v2\/pages\/8221\/revisions\/8260"}],"wp:attachment":[{"href":"https:\/\/ceegs2024.uop.gr\/ceegs2024\/wp-json\/wp\/v2\/media?parent=8221"}],"wp:term":[{"taxonomy":"folder","embeddable":true,"href":"https:\/\/ceegs2024.uop.gr\/ceegs2024\/wp-json\/wp\/v2\/folder?post=8221"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}