CEEGS 2024 Program
Still to be added: keynotes on October 10 and 11, workshops and doctoral consortium on October 12.
October 10
October 11
October 12
October 10 (Thursday)
Session 1 (11:30 – 13:30)
Panel 1 (Games and Performance I) | Panel 2 (Games and Art) | Panel 3 (Games in Broad Social Contexts) |
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Author(s) Name(s): Olli Tapio Leino Title: An existential-phenomenology of gameplay (as) performance |
Author(s) Name(s): Jaroslav Švelch Title: Making a commercial art game in the 1980s: A production history of Mel Croucher’s Deus Ex Machina |
Author(s) Name(s): Rainforest Scully-Blaker Title: Games, Capitalism, and Fear |
Author(s) Name(s): Anastasios Theodoropoulos, Elina Roinioti, Panagiotis Papadopoulos, George Lepouras Title: Prometheus Unbound: Embodied Gaming in a VR Cave Environment |
Author(s) Name(s): Agata Zarzycka Title: The Art of Trash in Cyberpunk 2077 |
Author(s) Name(s): Michał Kłosiński Title: Problematizing positive biopolitics in digital games |
Author(s) Name(s): Małgorzata Majkowska, Tomasz Z. Majkowski Title: Mnemosyne Learns To Play. Game Controllers as Rhapsodic Tools |
Author(s) Name(s): Marco De Mutiis, Alexandra Pfammatter Title: Meanwhile in Los Santos (Dissociation Nation) |
Author(s) Name(s): Andrea Hubert Title: Environmental communication of game development companies: impact reports and community engagement |
Author(s) Name(s): Zsófia Orosz-Réti Title: Motherhood in Motion: Play, Performativity, and Aesthetics in Monument Valley 2 |
Author(s) Name(s): Joanna Pigulak Title: Empowering Gamers with Hearing Disabilities: The Artistic and Immersive Potential of Accessibility Options |
Author(s) Name(s): Gabriela Štvrtňová, Filip Hauer Title: Non-domination power and player agency in ecogames: conceptualizing democratic agency |
Session 2 (14:30 – 16:30)
Panel 4 (Games and Play) | Panel 5 (Game Industries) | Panel 6 (Games and Performance II) |
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Author(s) Name(s): Angeliki Chrysanthi Title: An immersive playful “cabinet of curiosities” as a performative and participatory space of a contemporary exhibition |
Author(s) Name(s): Jan Houška Title: Language Diversity in Work of Internationals in Czech Game Studios: Mapping the Production Semi-periphery under National, Regional, and International Influences |
Author(s) Name(s): Sofia Abatangelo Title: The participant as performing audience: discussing participation in games, participatory performance and interactive art. |
Author(s) Name(s): Eleana Pandia Title: “I can see it in their eyes” – affective design as a factor of meaningful and performative gameplay |
Author(s) Name(s): Jesper Juul, Emil Emil Lundedal Hammar Title: Forever in the Middle? A study of the Danish Game Industry |
Author(s) Name(s): Alison J. Croasdale Title: Games and the Performance of Multi-Layered Identities |
Author(s) Name(s): Espen Aarseth Title: The Long Game – From Gamer hermeneutics to Game Hermeneutics |
Author(s) Name(s): Agnieszka Kliś-Brodowska Title: Reading Paratextuality: Child of Light’s Paratexts and the Question of Authorial Control |
Author(s) Name(s): Chrissa Papasarantou, Charalampos Rizopoulos Title: Embodied representations in games: An analysis of avatar form and movement for the design of immersive experiences |
Author(s) Name(s): Michał Mróz Title: Exploring Immersion in Video Game Modding: On Modders’ Strategies for Crafting Immersive Experiences |
Author(s) Name(s): Thomas Spies, Felix Klee, Leonhard Müllner Title: Hijacking NPCs: The Transformative Potential of Temporary Embodiment Interventions |
Session 3 (17:00 – 19:00)
Panel 7 (Games and Theater) | Panel 8 (Game Spaces) | Panel 9 (Esports and Streaming) |
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Author(s) Name(s): Paweł Kaczmarski Title: Not as Open as It Seems: or, Games against Theatricality |
Author(s) Name(s): Krzysztof M. Maj: Navigating Allotopia, Exploring Ludotopia. On the Ways of Navigating Game Spaces | Author(s) Name(s): Tom Legierse, Linnea Lindström Title: Competitive Play and “the Show”: Exploring Streaming, Gaming, and Esports’ Intersections |
Author(s) Name(s): Rebecca Rouse, Lars Kristensen Title: Playing across stage and screen: interdisciplinary contributions from theater for game education |
Author(s) Name(s): Lucia Rago Title: Digital Pastoralism – Comparing Eastern and Western Notions of the Pastoral in Video Games |
Author(s) Name(s): Matilda Ståhl, Usva Friman Title: Performing Esports at Women’s Nordic CS 2 Championship Tournament 2023 |
Author(s) Name(s): Sarah Lynne Bowman Simulating Passion: Design Strategies for Intimate Relationships in Romantic Larps |
Author(s) Name(s): Agata Waszkiewicz Title: Video Game Graffiti, Civil Disobedience, and Player Agency |
Author(s) Name(s): Renard Gluzman Title: A documentary filmmaking exploration of players’ performative culture in the local gaming scene. Spotlight on streaming, esports, and full embodiment gaming |
Author(s) Name(s): Yu Hao Performing the Mundane: Theatrical Dimensions of Everyday Life in The Sims 4 |
Author(s) Name(s): Bruno de Paula Title: Easier, but not as fun: abstractions and performances in skate videogames |
Author(s) Name(s): Adrienne Domasin Title: Playfully Perilous: Permadeath Streams of The Last of Us Part II as a Collective Playground |
October 11 (Friday)
Session 4 (11:30 – 13:30)
Panel 10 (Video Game History) | Panel 11 (Gender and Gaming) | Panel 12 (Folklore and Heritage) |
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Author(s) Name(s): Aristoteles Georgios Sakellariou, Georgios Papaioannou Title: Meeting Mona Lisas in Museums in Popular Videogames |
Author(s) Name(s): Tereza Fousek Krobová Title: No game for old (wo)men: Playing video games as a comfort strategy for female older adults in Czechia |
Author(s) Name(s): Aleksandra Prokopek Title: The Game of Art: on Avant-Garde Reimagination of Chess |
Author(s) Name(s): Jesper Juul Title: IT’S NOT JUST A PLATFORM GAME, IT’S AN ADVENTURE: The European Invention of the Action-Adventure Game 1983-1990 |
Author(s) Name(s): Torill E Mortensen Title: Playing with needles: playful participation in online communities |
Author(s) Name(s): Carol Ditner-Wilson Title: Maid of Sker and the Folklore of Wales |
Author(s) Name(s): Małgorzata Marta Froń Title: Horror in pixels. How ugly games generate fear? |
Author(s) Name(s): Kalle Laakso, Riikka Aurava Title: The influence of game live streaming in the game culture participation of girls |
Author(s) Name(s): Anh-Thu Nguyen Title: Players Against Academia: Heritage and Tourism in and through Ghost of Tsushima |
Author(s) Name(s): Mateusz Felczak Title: Aesthetics of Automation: Halls of Torment and Bullet Heaven Games |
Author(s) Name(s): Yihang Yan, Espen Aarseth, Felania Liu Title: Players Against Academia: Identity Politics and Media Power in Chinese Gaming Discourse on Social Platforms |
Author(s) Name(s): Holger Pötzsch Title: Towards a Critical Understanding of Folk Games: Conceptualizing games as tools for progressive utopian populism |
Session 5 (14:30 – 16:30)
Panel 13 (Roleplaying Games) | Panel 14 (Game Adaptations and Remediations) | Panel 15 (Approaches to Game Design) |
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Author(s) Name(s): Kjell Hedgard Hugaas, Sarah Lynne Bowman Title: Envisioning Role-playing Games as Vehicles for Galvanizing Conflict Transformation |
Author(s) Name(s): Aleksandra Klęczar Title: Looks Greek to me (or does it?). The imagery of mythology-centred games and ancient Greek art. |
Author(s) Name(s): Charis Kotsiopoulos, Christos Tryfonopoulos Title: DinoAI – An interactive self-playing retro game/display for exploring Machine Learning concepts |
Author(s) Name(s): Leonid Moyzhes Title: Are we monsters? Comparison of representation of monstrosity between Vampire the Masquerade fourth and fifth editions. |
Author(s) Name(s): Vit Šisler Title: Reimagining Kafka’s Worlds Through the Interactive Lens: The Design Process and Challenges of Playing Kafka |
Author(s) Name(s): Alison J. Croasdale, Bruno de Paula Title: Expressive Design: Exploring Creative Process and Critical Thought in Non-Professional Game Making |
Author(s) Name(s): Michał Mochocki Title: Polish Romanticism Revisited in “Epopeja”: From Literary Classics to Tabletop RPG |
Author(s) Name(s): Krzysztof Olszamowski Title: Herald of Hyperrealism – Remediation and Spaces of Metagames in Alan Wake 2 |
Author(s) Name(s): Essi Taino, Kalle Laakso, Taina Myöhänen Title: Digital game culture sustainability and inclusivity through co-design |
Author(s) Name(s): Daniel Vella, Justyna Janik Title: Textures of Dwelling and Cozy Enclaves: The Camp in Baldur’s Gate III as Site of Control and Pleasure |
Author(s) Name(s): Aleksandra Mochocka Title: Video game adaptation strategies as interpretation: Snufkin: Melody of Moominvalley (Hyper Games, 2024) |
Author(s) Name(s): Taina Myöhänen Title: From toxic to ethic. DEI activism in the game industry |
Session 6 (17:00 – 19:00)
Panel 16 (Non-Typical Gameplay) | Panel 17 (Video Game Interpretations) | Panel 18 (Advertising, Marketing, and Money) |
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Author(s) Name(s): Nele Van de Mosselaer Title: The Art of Cheesing |
Author(s) Name(s): Mark Maletska Title: Playing with Society, Identity and Trauma: Video Games by etherane |
Author(s) Name(s): Kati Alha Title: How mobile game advertising landscape became so horrible – and what is being done with it |
Author(s) Name(s): Magdalena Kozyra, Tomasz Z. Majkowski, Aleksandra Prokopek Title: Not Everything Everywhere is for Gamers. The Invincible and the Art of Failure |
Author(s) Name(s): Robin O. Longobardi Zingarelli Title: Bio-determined immateriality: trans bodies in mainstream video games |
Author(s) Name(s): Leon Y. Xiao Title: Illegal loot box advertising on social media: an empirical study using the Meta and TikTok ad transparency repositories |
Author(s) Name(s): Zach Cohen Title: Efficient Machines of Anti-Profit: Going Against the Flow with The Games Inscryption and To Build a Better Mousetrap |
Author(s) Name(s): Ondřej Trhoň Title: Armored Core VI as an allegory of (cybernetic) embodiment |
Author(s) Name(s): Magdalena Bednorz Title: P(l)ay for Love: Strategies of capitalizing on romance literacy in PlayMe Studio’s MeChat |
Author(s) Name(s): Dom Ford Title: What went wrong with Cities: Skylines II, according to players: A qualitative analysis of player perceptions of a poor digital game launch |
Author(s) Name(s): Daniel Vella Title: Playing the Angry Alien: Orientation and Ludic Subjectivity in Baldur’s Gate III |
October 12 (Saturday)
Workshops
Details of workshops will be added soon.
Doctoral Consortium
Details of doctoral consortium will be added soon.