The following abstracts represent a curated selection of peer-reviewed submissions presented during the CEEGS 2024 conference in Nafplio, Greece. Based on author consent, these works have been assigned individual DOIs and are now publicly accessible. Each entry showcases the diversity and depth of current research at the intersection of game studies, performance, and digital art.
What Went Wrong with “Cities: Skylines II”: A Qualitative Analysis of Player Perceptions
Author: Dom Ford
Affiliation: ZeMKI, Centre for Media, Communication and Information Research, University of Bremen
Games, Capitalism, and Fear
Author: Rainforest Scully-Blaker
Affiliation: Tampere University
Real-Time Skeleton Tracking for Large-Scale Embodied Interactions in Virtual Environments
Authors: Orestis N. Zestas, Anastasios Theodoropoulos, Nikolaos D. Tselikas
Affiliations: University of the Peloponnese, Dept. of Informatics and Telecommunications, Tripoli & Dept. of Performing and Digital Arts, Nafplio
The Art of Trash in “Cyberpunk 2077”
Author: Agata Zarzycka
Affiliation: University of Wrocław
Prometheus Unbound: Embodied Gaming in a VR Cave Environment
Authors: Anastasios Theodoropoulos, Elina Roinioti, Panagiotis Papadopoulos, George Lepouras
Affiliation: University of the Peloponnese, Department of Performing and Digital Arts, HCI-VR Lab
Problematizing Positive Biopolitics in Digital Games
Author: Michał Kłosiński
Affiliation: University of Silesia in Katowice