CEEGS 2024 Program
CEEGS2024 isn’t just about the event—it’s your chance to dive into the city’s vibe, meet the locals, and soak up some history. The suggestions will be totally optional, but guaranteed to add a little extra fun to your adventure!
October 10
October 11
October 12
October 10 (Thursday)
Schedule
09:00 – 09:30 Registration |
09:30 – 10:00 Welcoming Remarks |
10:00 – 11:00 Keynote by Danielle Brathwaite-Shirley: We Can Only Do This Together |
11:00 – 11:30 Coffee Break |
Session 1 (11:30 – 13:00)
Panel 1 (Games and Performance I) Chair: Renard Gluzman |
Panel 2 (Games and Art) Chair: Daniel Vella |
Panel 3 (Games in Broad Social Contexts) Chair: Stanisław Krawczyk |
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Olli Tapio Leino An Existential-Phenomenology of Gameplay (as) Performance |
Jaroslav Švelch Making a Commercial Art Game in the 1980s: A Production History of Mel Croucher’s Deus Ex Machina |
Rainforest Scully-Blaker Games, Capitalism, and Fear |
Anastasios Theodoropoulos, Elina Roinioti, Panagiotis Papadopoulos, George Lepouras Prometheus Unbound: Embodied Gaming in a VR Cave Environment |
Agata Zarzycka The Art of Trash in Cyberpunk 2077 |
Michał Kłosiński Problematizing Positive Biopolitics in Digital Games |
Zsófia Orosz-Réti Motherhood in Motion: Play, Performativity, and Aesthetics in Monument Valley 2 |
Joanna Pigulak Empowering Gamers with Hearing Disabilities: The Artistic and Immersive Potential of Accessibility Options |
Gabriela Štvrtňová, Filip Hauer Non-Domination Power and Player Agency in Ecogames: Conceptualizing Democratic Agency |
Lunch Break (13:00 – 14:00)
Session 2 (14:00 – 16:00)
Panel 4 (Game Industries) Chair: Jaroslav Švelch |
Panel 5 (Games and Performance II) Chair: Paweł Kaczmarski |
Panel 6 (Games and Play) Chair: Nele Van de Mosselaer |
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Jan Houška Language Diversity in the Work of Foreigners in Czech Game Studios |
Romi Sofia Abatangelo The Participant as Performing Audience |
Mikaela Simitzi, Angeliki Chrysanthi An Immersive Playful “Cabinet of Curiosities” |
JJesper Juul, Emil Emil Lundedal Hammar Forever in the Middle? A Study of the Danish Game Industry |
Alison J. Croasdale Games and the Performance of Multi-Layered Identities |
Eleana Pandia “I Can See It in Their Eyes”: Affective Design in Gameplay |
Agnieszka Kliś-Brodowska Reading Paratextuality: The Paratexts of Child of Light |
Chrissa Papasarantou, Charalampos Rizopoulos Embodied Representations in Games |
Espen Aarseth The Long Game: From Gamer Hermeneutics to Game Hermeneutics |
Michał Mróz Exploring Immersion in Video Game Modding: On Modders’ Strategies for Crafting Immersive Experiences |
Adrienne Domasin Playfully Perilous: Permadeath Streams of “The Last of Us: Part II” as a Dynamic Playground |
Małgorzata Majkowska, Tomasz Z. Majkowski Mnemosyne Learns To Play: Game Controllers as Rhapsodic Tools |
Coffee Break (16:00 – 16:30)
Session 3 (16:30 – 18:00)
Panel 7 (Esports and Streaming) Chair: Katerina El Raheb |
Panel 8 (Game Spaces) Chair: Charalampos Rizopoulos |
Panel 9 (Folklore and Heritage) Chair: Holger Pötzsch |
---|---|---|
Tom Legierse Deconstructing the Idealized Body in Esports |
Krzysztof M. Maj Navigating Allotopia, Exploring Ludotopia |
Aleksandra Prokopek The Game of Art: Avant-Garde Reimagination of Chess |
Matilda Ståhl, Usva Friman Performing Esports at Women’s Nordic CS 2 Championship Tournament 2023 |
Agata Waszkiewicz Video Game Graffiti, Civil Disobedience, and Player Agency |
Carol Ditner-Wilson “Maid of Sker” and the Folklore of Wales |
Renard Gluzman A Documentary Filmmaking Exploration of Players’ Performative Culture |
Bruno de Paula Easier, but Not as Fun: Abstractions in Skate Videogames |
Lucia Rago Re-Mythologizing Pokémon: The Case of Snorlax |
October 11 (Friday)
Session 4 (09:00 – 11:00)
Panel 10 (Video Game History) Chair: Iro Voulgari |
Panel 11 (Games and Theater) Chair: Tomasz Majkowski |
Panel 12 (Gender and Gaming) Chair: Agata Waszkiewicz |
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Aristoteles Georgios Sakellariou, Georgios Papaioannou Meeting Mona Lisas in Museums in Popular Videogames |
Paweł Kaczmarski Not as Open as It Seems: Or, Games against Theatricality |
Tereza Fousek Krobová No Game for Old (Wo)men: Playing Video Games as a Comfort Strategy for Female Older Adults in Czechia |
Jesper Juul IT’S NOT JUST A PLATFORM GAME, IT’S AN ADVENTURE: The European Invention of the Action-Adventure Game 1983-1990 |
Rebecca Rouse, Lars Kristensen Playing across Stage and Screen: Interdisciplinary Contributions from Theater for Game Education |
Torill E Mortensen Playing with Needles: Playful Participation in Online Communities |
Eryk Froń Horror in Pixels: How Ugly Games Generate Fear |
Sarah Lynne Bowman Simulating Passion: Design Strategies for Intimate Relationships in Romantic Larps |
Kalle Laakso, Riikka Aurava The Influence of Game Live Streaming in the Game Culture Participation of Girls |
Mateusz Felczak Aesthetics of Automation: “Halls of Torment” and Bullet Heaven Games |
Yu Hao Performing the Mundane: Theatrical Dimensions of Everyday Life in “The Sims 4” |
Yihang Yan, Felania Liu, Espen Aarseth Players Against Academia: Identity Politics and Media Power in Chinese Gaming Discourse on Social Platforms |
Coffee Break (11:00 – 11:30)
Keynote (11:30 – 12:30)
Keynote by Jonas Kyratzes: Taking the Idea of Games as Art Seriously. |
Lunch Break (12:30 – 13:30)
Session 5 (13:30 – 15:30)
Panel 13 (Roleplaying Games) Chair: Kristian A. Bjørkelo |
Panel 14 (Game Adaptations and Remediations) Chair: Magdalena Kozyra |
Panel 15 (Approaches to Game Design) Chair: Anastasios Theodoropoulos |
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Kjell Hedgard Hugaas, Sarah Lynne Bowman Envisioning Role-playing Games as Vehicles for Galvanizing Conflict Transformation |
Aleksandra Klęczar Looks Greek to Me (or Does It?): The Imagery of Mythology-Centred Games and Ancient Greek art |
Charis Kotsiopoulos, Christos Tryfonopoulos DinoAI: An Interactive Self-Playing Retro Game/Display for Exploring Machine Learning Concepts |
Leonid Moyzhes Are We Monsters? Comparison of Representation of Monstrosity between “Vampire the Masquerade” Fourth and Fifth Editions |
Vit Šisler Reimagining Kafka’s Worlds Through the Interactive Lens: The Design Process and Challenges of Playing Kafka |
Alison J. Croasdale, Bruno de Paula Expressive Design: Exploring Creative Process and Critical Thought in Non-Professional Game Making |
Michał Mochocki Polish Romanticism Revisited in “Epopeja”: From Literary Classics to Tabletop RPG |
Krzysztof Olszamowski Herald of Hyperrealism: Remediation and Spaces of Metagames in “Alan Wake 2” |
Essi Taino, Kalle Laakso, Taina Myöhänen Digital Game Culture Sustainability and Inclusivity through Co-Design |
Daniel Vella, Justyna Janik Textures of Dwelling and Cozy Enclaves: The Camp in “Baldur’s Gate III” as Site of Control and Pleasure |
Aleksandra Mochocka, Radosław Piotr Walczak Video game adaptation strategies as interpretation: “Snufkin: Melody of Moominvalley” (Hyper Games, 2024) |
Taina Myöhänen From Toxic to Ethic: DEI Activism in the Game Industry |
Coffee Break (15:30 – 16:00)
Session 6 (16:00 – 18:00)
Panel 16 (Non-Typical Gameplay) Chair: Jesper Juul |
Panel 17 (Video Game Interpretations) Chair: Zsófia Orosz-Réti |
Panel 18 (Advertising, Marketing, and Money) Chair: Agata Waszkiewicz |
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Nele Van de Mosselaer The Art of Cheesing |
Mark Maletska Playing with Society, Identity and Trauma: Video Games by etherane |
Kati Alha How Mobile Game Advertising Landscape Became So Horrible – and What Is Being Done with It |
Magdalena Kozyra, Tomasz Z. Majkowski, Aleksandra Prokopek Not Everything Everywhere is for Gamers: “The Invincible” and the Art of Failure |
Robin O. Longobardi Zingarelli Bio-Determined Immateriality: Trans Bodies in Mainstream Video Games |
Leon Y. Xiao Illegal Loot Box Advertising on Social Media: An Empirical Study Using the Meta and TikTok ad Transparency Repositories |
Zach Cohen Efficient Machines of Anti-Profit: Going Against the Flow with “The Games Inscryption” and “To Build a Better Mousetrap” |
Ondřej Trhoň “Armored Core VI” as an Allegory of (Cybernetic) Embodiment |
Magdalena Bednorz P(l)ay for Love: Strategies of Capitalizing on Romance Literacy in PlayMe Studio’s “MeChat” |
Dom Ford What Went wrong with “Cities: Skylines II”, according to Players: A Qualitative Analysis of Player Perceptions of a Poor Digital Game Launch |
Daniel Vella Playing the Angry Alien: Orientation and Ludic Subjectivity in “Baldurs Gate III” |
CEEGS Round Table (18:00 – 18:45)
Official Dinner (20:00)
Official dinner at Fougaro ArtCenter |
October 12 (Saturday)
Morning Workshops (09:00 – 12:00)
Workshop Title | Time | Location |
---|---|---|
Performing Personality in Game Characters and Digital Narratives | 09:00 – 12:00 | Vouleftiko – First Parliament of Greece: Staikopoulou, Syntagma Square, Nafplio 211 00 |
From Play to Display: Reimagining Video Games Curation and Exhibition | 09:00 – 12:00 | National Gallery Annex: Sidiras Merarchias 23, Nafplio 211 00 |
Video Games in STEAM and as STEAM: Learning and Innovating Through Play | 09:00 – 12:00 | UoP: King Constantine 21 & Terzaki (First Floor), Nafplio 211 00 |
Art Games and Game-Based Art: Theoretical Frontiers and Critical Explorations | 09:00 – 12:00 | Childhood Museum “Stathmos”: Vas. Konstantinou 31, Nafplio 211 00 |
How Applicable Is the Folk Concept for Critical Studies of Games, Play, and Game Design? A Collective Attempt to Make Sense of a Complex Field | 09:00 – 12:00 | Basil Papantoniou Foundation (BPF): V. Alexandrou 1, Nafplio 211 00 |
Lunch Break (12:00 – 13:00)
Afternoon Sessions (13:00 – 17:00)
Workshop Title | Time | Location |
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Biopolitical Reimagining of Games: Understanding, Identifying, and Interpreting Game Biopolitics | 13:00 – 16:00 | Basil Papantoniou Foundation (BPF): V. Alexandrou 1, Nafplio 211 00 |
Doctoral Consortium
Session | Time | Location |
---|---|---|
Doctoral Consortium – Part I | 13:00 – 14:30 | Vouleftiko – First Parliament of Greece: Staikopoulou, Nafplio 211 00, Syntagma Square |
Coffee Break | 14:30 – 15:00 | |
Doctoral Consortium – Part II | 15:00 – 17:00 |